Course description
Basic principles of UX (User Experience) design as applied to UI (User Interface) design and Microsoft tools including everything from basic wireframing, UX design in the abstract, how to write a user story and Information Architecture. The UX design course also covers what makes a good UX design team, from the roles of each member to design inspiration.
Each LearnNowOnline training course is made up of Modules (typically an hour in length). Within each module there are Topics (typically 15-30 minutes each) and Subtopics (typically 2-5 minutes each). There is a Post Exam for each Module that must be passed with a score of 70% or higher to successfully and fully complete the course.
Prerequisites
This course assumes that students have some programming and a background in building user interfaces on the Microsoft platform.
Meet the expert
David Kelley
David Kelley is a Silverlight MVP with over 10 years of experience building Targeted Customer eXperiences. He is currently the Principal User eXperience Architect for [wire] stone specializing in touch experiences such as digital price tags and Silverlight-based kiosks for retail. David publishes a blog called Hacking Silverlight and helps to run the Seattle Silverlight User Group and Interact Seattle, Seattle's Designer Developer Interaction Group.
Video Runtime
100 Minutes
Time to complete
190 Minutes
Course Outline
Intro to UX Design
Introduction (20:02)
- Introduction (00:42)
- User eXperience or UX (01:30)
- User eXperience Design is not (00:36)
- Typography (00:33)
- What is Typography (01:32)
- Sample UI (01:34)
- User eXperience Design is not (00:31)
- More Sample UIs (01:58)
- User eXperience Design is not (00:44)
- User eXperience Design is (01:46)
- ROI (01:18)
- Discoverability (01:46)
- The User (02:06)
- Involving the Users (01:40)
- Wire Frame Example (01:16)
- Summary (00:24)
Build a Wire Frame (26:34)
- Introduction (00:39)
- Demo: Expression Blend (04:53)
- Demo: Building a Wire Frame (05:04)
- Demo: A Simple Wire Frame (04:58)
- Demo: More Customization (02:41)
- Involving The Users (01:35)
- ROI (01:36)
- Why Software Fails (02:04)
- ROI a scenario (01:27)
- Involving The Users (01:12)
- Summary (00:20)
UX Design Abstracts and Team
Abstract (24:40)
- Introduction (00:38)
- UX Design in the Abstract (02:32)
- Ideas from things like (03:31)
- UX Design in the Abstract (02:05)
- Phase 1: Requirements (01:17)
- That Demographic (00:28)
- Phase 2: Our Persona: Hanna (01:59)
- Phase 3: The Story (01:58)
- Writing Your Stories (01:07)
- Writing this Story (01:51)
- User Story (01:20)
- Information Architecture (02:02)
- The User Study - Set 1 (01:35)
- The User Study - Set 2 (00:18)
- The User Study - Set 3 (00:31)
- The User Study - Set 4 (00:10)
- Understanding the Results (00:52)
- Summary (00:19)
UX Team (29:07)
- Introduction (00:37)
- The UX Team (01:07)
- Roles inside our UX Team (01:33)
- The Role of the Designer (00:55)
- The Role of the Developer (01:04)
- The Role of the IA (00:55)
- The Role of the Integrator (01:36)
- The Role of the Manager (01:34)
- The Role of the Persona (01:03)
- The Role of the Sponsor (00:53)
- Taxonomical Taxonomy (01:47)
- Team Dynamics and Communication (02:17)
- As Seen By Each Other (01:41)
- The Composite Team (01:04)
- Composite Team Anti-Patterns (04:26)
- UX Design Implementation (00:43)
- UX Design Inspiration (02:27)
- Yes but... Mood boards? (02:41)
- Summary (00:35)